Armageddon  |  Title Sequence

3D / motion  |  6 weeks

Armageddon  |  Title Sequence

3D / motion  |  6 weeks

Armageddon

- Title Sequence -

3D / motion  |  6 weeks

Armageddon

- Title Sequence -

3D / motion  |  6 weeks

Armageddon

- Title Sequence -

3D / motion  |  6 weeks

Timing and Anticipation

My goal is to create a title sequence for an imaginary show that implies a militaristic doomsday. My focus here is on timing with audio synchronization.

My goal is to create a title sequence for an imaginary show that implies a militaristic doomsday. My focus here is on timing with audio synchronization.

Stills

My greyed, muted color scheme is broken up by loud, aggressive reds and oranges to signify an underlying sense violence.

My greyed, muted color scheme is broken up by loud, aggressive reds and oranges to signify an underlying sense violence.

My greyed, muted color scheme is broken up by loud, aggressive reds and oranges to signify an underlying sense violence.

My greyed, muted color scheme is broken up by loud, aggressive reds and oranges to signify an underlying sense violence.

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Process Stills

Early 3D tests and renders. I started with a purely polygonal style that transitioned into a more realistic approach in later iterations. Reflection and color of the water progressed throughout testing as well.

Early 3D tests and renders. I started with a purely polygonal style that transitioned into a more realistic approach in later iterations. Reflection and color of the water progressed throughout testing as well.

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Project Reflections

This was one of my early approaches to motion while utilizing 3D which was a fun way to give my usual style more depth. Plus, getting the text to interact properly with a more dimensional environment was a cool new way of learning to utilize type.

I certainly learned the implications of attempting to recreate such an open space in 3D during the creation of this project. I found clever ways to make the water seem endless in the final video even though it is really not much larger than the ship in reality. This saved me many hours of rendering time.

This was one of my early approaches to motion while utilizing 3D which was a fun way to give my usual style more depth. Plus, getting the text to interact properly with a more dimensional environment was a cool new way of learning to utilize type.

I certainly learned the implications of attempting to recreate such an open space in 3D during the creation of this project. I found clever ways to make the water seem endless in the final video even though it is really not much larger than the ship in reality. This saved me many hours of rendering time.

Other Projects

USA Today: Lifeapp redesign / prototype

encoreapp concept / prototype

LoL Comparisonswebapp concept / prototype

Monstercat ARaugmented reality concept / prototype

Niyamamarketing / animation / exhibition

Lyric Videosmotion / type

Jobs & Freelancemotion / type / marketing

Armageddon3D / motion

© Matt Gallagher 2018

© Matt Gallagher 2018

themattgallagher@gmail.com

themattgallagher@gmail.com