3D / motion | 6 weeks
3D / motion | 6 weeks
3D / motion | 6 weeks
3D / motion | 6 weeks
3D / motion | 6 weeks
My goal is to create a title sequence for an imaginary show that implies a militaristic doomsday. My focus here is on timing with audio synchronization.
My goal is to create a title sequence for an imaginary show that implies a militaristic doomsday. My focus here is on timing with audio synchronization.
My greyed, muted color scheme is broken up by loud, aggressive reds and oranges to signify an underlying sense violence.
My greyed, muted color scheme is broken up by loud, aggressive reds and oranges to signify an underlying sense violence.
My greyed, muted color scheme is broken up by loud, aggressive reds and oranges to signify an underlying sense violence.
My greyed, muted color scheme is broken up by loud, aggressive reds and oranges to signify an underlying sense violence.
Early 3D tests and renders. I started with a purely polygonal style that transitioned into a more realistic approach in later iterations. Reflection and color of the water progressed throughout testing as well.
Early 3D tests and renders. I started with a purely polygonal style that transitioned into a more realistic approach in later iterations. Reflection and color of the water progressed throughout testing as well.
This was one of my early approaches to motion while utilizing 3D which was a fun way to give my usual style more depth. Plus, getting the text to interact properly with a more dimensional environment was a cool new way of learning to utilize type.
I certainly learned the implications of attempting to recreate such an open space in 3D during the creation of this project. I found clever ways to make the water seem endless in the final video even though it is really not much larger than the ship in reality. This saved me many hours of rendering time.
This was one of my early approaches to motion while utilizing 3D which was a fun way to give my usual style more depth. Plus, getting the text to interact properly with a more dimensional environment was a cool new way of learning to utilize type.
I certainly learned the implications of attempting to recreate such an open space in 3D during the creation of this project. I found clever ways to make the water seem endless in the final video even though it is really not much larger than the ship in reality. This saved me many hours of rendering time.
Other Projects
USA Today: Lifeapp redesign / prototype
encoreapp concept / prototype
LoL Comparisonswebapp concept / prototype
Monstercat ARaugmented reality concept / prototype
Niyamamarketing / animation / exhibition
Lyric Videosmotion / type
Jobs & Freelancemotion / type / marketing
Armageddon3D / motion
© Matt Gallagher 2018
© Matt Gallagher 2018
themattgallagher@gmail.com
themattgallagher@gmail.com